Anika’s postcard focuses on how design processes can be nonlinear; to her, a big part of that is going back and forth during iteration. The lines criss-crossing the diagram represent a path from the start to the end of the video, and the different colors represent the different codes. The sizes illustrate how often one code came up in the video. The black dot in the problem definition circle is the starting point, and the black dot in the implementing ideas circle is the ending point. The postcard demonstrates how the video switched rapidly and jumped between the coded stages. See the back of the postcard for the key and other details!