Project: Balloon Car

Introduction

“Balloon Car” is part of the Design Activities resource, which compiles activities that students can use to practice and reflect on design processes.

In "Balloon Car", students work in teams to design a balloon-powered "vehicle" that is lighter than the demonstration vehicle and can travel at least 6 linear feet while staying within side constraints at the end. The scoring system rewards testing and iteration.

We invite you to use this project with a capture method from the Capturing Design Signatures collection. Using a capture method, this activity gives students the opportunity to reflect on the actions they take in their design process, and notice how they work together as a team.

Choose one of the following capture methods:

Why do this activity?

The purpose of this activity is to allow students to engage in a fun and creative team-based design activity that emphasizes iteration. With a capture method, students can view and reflect on their design process.

This activity will help students: 

Materials needed

Setting up the activity

  1. Make a demonstration balloon car and record its weight (example photo below):
  2. Make at least one "test track" in the classroom (more if there is space) by placing two pieces of masking tape 6 feet apart on the floor and adding side pieces of tape after the "finish line"
  3. Gather all the materials for the balloon car "build"
  4. Print out hard copies of the balloon car iteration chart - 1 per team
  5. Optional: Set up the capture method you’ve chosen according to the instructions we’ve provided on that capture method’s page.
Example balloon car
Example test track diagram

Doing the activity

The following instructions are written with capture methods embedded.

Part 1: Introduce the challenge - see the balloon car activity instruction slides (10 minutes)

  1. Show the demonstration car on the test track and record its weight.
  2. Explain the objective: reduce the weight of a balloon-powered vehicle, maintain a 6ft linear distance, and stay within the side constraints at the end of the track.
  3. Explain the scoring process.
    1. Weight = lowest weight of successful design (successful = reduced weight from demo, achieves linear distance traveled within end bounds)
    2. Iteration = total number of stars   (awarded by instructor)
    3. Total Score = Weight - # Stars
  4. Discuss the team roles.
    1. Scribe = documents design changes
    2. Test Manager = coordinates test runs, measures/calculates performance
    3. User Researcher = records process (every minute) using the selected capture method
  5. Review logistics.
    1. The official test track is at the front of the room, and additional tracks may be placed around the room.
    2. The first few minutes will just be planning, and then materials will be distributed to students.
    3. Students will have a total of 25 minutes for building and testing.
    4. The instructor will award stars after each complete test.

Part 2: Start planning phase - no materials yet (5 minutes)

  1. Divide the class into teams and have teams spread out around the room.
  2. Each team get an iteration chart for notes.
  3. Have teams identify team roles: scribe, test manager, user researcher.
  4. Encourage teams to do the following:
    1. Plan their approach
    2. Ask clarifying questions
    3. Discuss design ideas
      1. Think about important components and opportunities for improvement.
      2. Sketch ideas and make notes!

Part 3: Launch building/testing phase (25 minutess)

  1. Encourage teams to test regularly and aim for at least 5 iterations.
  2. Stand by the official test track and award stars for each complete test.
  3. Check that students are following their role responsibilities.

Part 4: Shift to the scoring phase (5 minutes)

  1. Have each team identify their lowest working weight and count the number of stars they have received.
  2. Have each team calculate their total score: weight - stars
  3. Have teams report aloud their total scores, including their lowest weight and the number of stars.

Part 5: Debrief the activity and process. Some possible questions for your students:

Clean up: collect all reusable materials and trash/recycle all other used materials.

Student Responses and Takeaways

Student responses

Coming soon!

Student takeaways

Coming soon!

Instructor Tips and Advice

When making the demonstration car, use a large piece of cardboard (so it is a bit oversized) and leave some slop in the axles (so it isn't streamlined).  

In addition to awarding stars for each complete test, award an extra star for the first team to run a test and/or extra star for the first team to reach 6 tests (back page of iteration chart).

Set a timer for the end of the building phase, else the activity can easily run long.  Consider having a countdown timer so that the user researchers can see the minute increments.  (If there is an additional instructor/TA in the room, have them call out the minute increments.)

Be very flexible about the definition of "vehicle" → encourage creativity for designs that are entirely airborne or use balloons in a different way.

Consider having a prize for the team with the lowest total score.