Group size: 3-4 students
Activity time: 45 minutes (+ debrief/discussion time)
Created by: Susannah Howe and Micah Lande
“Balloon Car” is part of the Design Activities resource, which compiles activities that students can use to practice and reflect on design processes.
In "Balloon Car", students work in teams to design a balloon-powered "vehicle" that is lighter than the demonstration vehicle and can travel at least 6 linear feet while staying within side constraints at the end. The scoring system rewards testing and iteration.
We invite you to use this project with a capture method from the Capturing Design Signatures collection. Using a capture method, this activity gives students the opportunity to reflect on the actions they take in their design process, and notice how they work together as a team.
Choose one of the following capture methods:
The purpose of this activity is to allow students to engage in a fun and creative team-based design activity that emphasizes iteration. With a capture method, students can view and reflect on their design process.
This activity will help students:
The following instructions are written with capture methods embedded.
Part 1: Introduce the challenge - see the balloon car activity instruction slides (10 minutes)
Part 2: Start planning phase - no materials yet (5 minutes)
Part 3: Launch building/testing phase (25 minutess)
Part 4: Shift to the scoring phase (5 minutes)
Part 5: Debrief the activity and process. Some possible questions for your students:
Clean up: collect all reusable materials and trash/recycle all other used materials.
Coming soon!
Coming soon!
When making the demonstration car, use a large piece of cardboard (so it is a bit oversized) and leave some slop in the axles (so it isn't streamlined).
In addition to awarding stars for each complete test, award an extra star for the first team to run a test and/or extra star for the first team to reach 6 tests (back page of iteration chart).
Set a timer for the end of the building phase, else the activity can easily run long. Consider having a countdown timer so that the user researchers can see the minute increments. (If there is an additional instructor/TA in the room, have them call out the minute increments.)
Be very flexible about the definition of "vehicle" → encourage creativity for designs that are entirely airborne or use balloons in a different way.
Consider having a prize for the team with the lowest total score.